Portrait of Paige Turner

Paige Two. Work in progress. This is a rework of  my original project from 2016. My goal is to learn more about creating characters, character animation, particle hair, dynamic hair, motion capture, and cloth simulation in Blender. That knowledge will lead to animating characters for a CG Christmas film I've been working on for years.

I exported a Genesis Two character from Daz Studio and imported it into Blender 2.9. There I am working to rig it for animation using Auto-Rig Pro. Then I will recreate the pose and portrait of the original. Animations will follow with her walking, moving, and hopefully talking. I have a 1440p screen now and have been rendering some of these at higher resolution.

Here is my progress so far.

PaigeTwoPortrait 5

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I did not use the Daz hair. The hair, eyebrows, and eyelashes are Blender particle hair. She has 96,000 hairs 0.1mm thick. That is realistic for a brunette European but I have thought of ways to look realistic while using fewer hairs.

I applied the "Bree" skin materials; color, subsurface scattering, and bump maps; that come with the Daz model in Blender. Subsurface scattering adds considerable rendering time but makes it look more realistic. For a no makeup look I used the basic color map, gave her natural eyebrows and eyelashes, and added some gloss or sheen to the skin. The eyes are Daz. I will make eyes the Blender way to use for characters.

Putting the imaginary camera with 35mm focal length close to her face caused distortion. I moved the camera back and zoomed in to 100mm. That looked right.

PaigeTwoBlonde

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Blonde. Needs adjustment since the hair is almost metallic. The melanin amount in Principled Hair shader has a big influence on render time. At 1440p and high quality settings the brunette rendered in a bit under 7 minutes. The blonde a bit over 12 minutes.

PaigeFilmNoir

Film Noir style.

PaigeWire

Wireframe View

-- The original portrait from 2016 follows.

I saw a computer graphics portrait and was inspired to create one.

PaigeTurnerPortrait

PaigeTurnerWireframe

This is an exercise in materials, texturing and rendering. The cup, room, and book are made by me while the character is a free Daz item.

Her eyes looked crossed when focused at a spot on the book so I focused them on a point a few inches beyond the book. Her irises emit a little light. This is because the natural light didn't show the green which is needed to work with the background and to make them a point of interest. It was difficult to pose her hands to hold the book and cup.

PaigeTurnerRoom

There is a floor, ceiling, seat, and four walls. Only the window has details. The room is lit by the sun and sky preset through the window.

PortraitBookDemo

The tea cup and the tea in it are separate items The tea is slightly larger than the inside of cup. While not like reality that makes the color look right. The book is composed of several parts. I scanned two pages in my first edition 1920 Thuvia, Maid of Mars, Edgar Rice Burroughs, and applied them to the pages.

I initially finished this project on February 21, 2016. Then I reworked it finishing on Dec. 30. In the rework I adjusted various details of skin and eyes, changed her pose to look more natural, enlarged the cup and re-positioned the fingers to be less crowded, and rendered a larger picture with some options active.

Software

Modeling: Room, cup, and book modeled in Daz Hexagon
Texturing: Daz Studio
Rendering: Iray in Daz
Character, hair and clothing: Daz free models
Plants: Plant Studio

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You can use these images, Portrait of Paige Turner, under a CC BY 4.0 license. About Credits

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